Interactive campaign · 2GIS · Gamification

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An interactive history of navigation for 2GIS

A brand campaign that teaches something real. Instead of a timeline to scroll, the 2GIS Engineering Museum is a sequence of experiments from 1938 to 2056 — each one a small, playable piece of the history of navigation, ending with what 2GIS does today.

Screenshot of the 2GIS Engineering Museum chapter “Letter to 2056”: answer seven questions to assemble your article from the future
Client
2GIS
Role
End to end — concept, research, scripts, UX, AI-assisted visuals and site, promotion, analysis
Channels
Telegram placements, Habr advertising
Language
Russian (captions here in English)

The thread

  1. 01 Raw material

    Eighty years of navigation history: a 1972 Moscow computer centre, the timing of traffic lights, a 1984 magazine on maps, a 1956 engineer’s dream of the year 2056.

  2. 02 What I built

    The 2GIS Engineering Museum — a timeline from 1938 to 2056 where every chapter is something to do: plan a 1972 delivery route, time five traffic lights, ask a map a question, write your article from 2056. Then the campaign that brought people in.

  3. 03 What it changed

    views in 27 days
    1M+
    views in 27 days
    completed interactive activities
    490K
    completed interactive activities

    Paid media budget ₽500K · Telegram and Habr

In short

Olesia carried it from first idea to final report: concept, historical research, scripts, UX, AI-assisted visual and site creation, channel selection, promotion and analysis.

The product

Inside the museum.

Four of the chapters, from the live site. Interface in Russian; captions in English.

01

Walk through it

A screen recording of the live site on a phone: the 1972 route challenge, the traffic-light game, asking the map, and a letter to 2056.

02

1972 — beat the computer

A 1972 Moscow computer centre counts 479,001,600 ways to visit 12 shops. Your task: click the shops in order and find a route shorter than 33 km.

03

Five lights, no stops

Pick a speed and try to pass five traffic lights without stopping — the problem engineers solve with “green waves”. A navigator hint is one click away.

04

1984 — ask the map

A 1984 science-magazine article on what maps can tell us sits beside a live demo: type “a café on Arbat rated above 3” and watch the map split it into what, where and condition — the way the 2GIS AI assistant works.

05

A letter to 2056

In 1956 an engineer published “articles from 2056”. Answer seven questions about how navigation will work, and the museum assembles your own article from the future.

Results

27-day campaign

views
1M+
views
completed interactive activities
490K
completed interactive activities
paid media budget
₽500K
paid media budget

Reported by Olesia from campaign data. Completions count activities, not unique users.

My role

  • Concept and creative direction
  • Historical research and scripts
  • UX and game mechanics
  • AI-assisted visual and site creation
  • Channel selection, promotion and execution
  • Final analysis

Tools & workflow

A single-person production pipeline: research and scripts by Olesia; visuals and site built with AI assistance under her direction.

AI-assisted development
Site and interactive experiments
AI-assisted visuals
Illustrations for each era
Media
Telegram placements and Habr advertising

Next project

MIYU Academy

An independent cultural learning platform

© 2026 Olesia BotsievaAll films and products shown are my own work; visuals AI-assisted under my direction.