Interactive storytelling · Gamification · Cinematic narrative

Nartamonga

An Interactive Ossetian Saga

Nartamonga is a story-and-game experience grounded in the Ossetian Nart epic. Visitors choose a guide, follow cinematic scenes, receive hints, make decisions and complete a task — a “key” — at the end of each story.

Mobile screenshot of Nartamonga: scene 4 of 7, “White foam, red foam”, two brothers at the sea (Russian interface)
Role
Sole creator — concept, story and UX, artwork, AI-assisted production
Status
Live and evolving — three stories published, the larger collection in development
Platform
Mobile-first web experience
Interface language
Russian (current release)

The thread

  1. 01 Raw material

    The Nart epic — a vast oral saga of tricksters, heroes and impossible tasks.

  2. 02 What I built

    A mobile story-game: choose a guide, move through cinematic scenes, make the hero’s decision, and share a card at the end of each story.

  3. 03 What it changed

    stories live — the collection is growing
    3
    stories live — the collection is growing

In short

It opens with an animated intro and ends every story with a shareable card. Three stories are published today; the wider narrative collection is being written and built.

The product

Inside the experience.

Screens recorded from the live site. Interface currently in Russian; captions in English.

01

Opening & guide choice

An animated opening, then the reader chooses who will lead them — a guide stays by their side in every story.

02

Scenes with progression

Scene 4 of 7, “White foam, red foam”. A progress line runs across the top; the guide’s commentary sits under the text.

03

The key

Every story closes with a decision: “What will Dzerassa do?” Three options, and Syrdon’s aside: “I’d certainly think of something. And you?”

04

Shareable end cards

A personal card for each completed story, exportable as 4:5 for the feed or 9:16 for stories.

Results

Work in progress — audience results will be published once the larger collection is live.

My role

  • Creative concept
  • Story adaptation and writing
  • UX, progression and game mechanics
  • Artwork direction and AI-assisted animation
  • Build of the web experience
  • Trailer and share formats

Tools & workflow

Every scene starts as writing. Images and motion are generated with AI tools under Olesia’s direction, then selected, edited and placed in the story.

Image generation
Scene artwork and character portraits
Video generation
Animated scenes and the trailer
Editing
Trailer and share cards in vertical formats

From the production

Nartamonga — trailer for stories (Russian-language titles).
The bowl that finds the worthy.
Syrdon by the fire.
Shatana.
The glowing bowl at the feast.
Dzerassa.
The elders.
Screen recording — a scene in motion.

Next project

Myths at Work

Ancient archetypes, modern organisations

© 2026 Olesia BotsievaAll films and products shown are my own work; visuals AI-assisted under my direction.